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Monday, April 2, 2012

Nothing Much Going on With Mike Mearls' Latest Column - Levels Oh My!

Mike had an informal poll via Twitter that revealed that 12th level is the ideal level to max out a campaign.

If my memory serves, in Adventurer Conqueror King System, classes top out between 12th and 14th level.  Tavis, did you need to do a poll to determine that?

Wait for it... wait for it... Mike asks the question (there is a poll attached to the article too) should gameplay change at high levels to accommodate traveling the planes or perhaps even ruling a domain?  I think ACKS has the domain play down pretty well.  All WotC needs to do it resurrect The Lady of Pain and the rest of the Planscape setting and they're all set.

Here's the link to the article.  It's short.

3 comments:

  1. I think what I'm mostly learning from these articles is that I don't really care what Mearls thinks about D&D. Nothing personal, or anything - he's a solid designer. I just don't care.

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  2. Matt,

    I dont think he is a solid designer. Evidence would argue otherwise.

    His d20 Mutants and Masterminds "Gimmicks Gadgets" is are great example of his poor quality work i.e. the rules in the book dont mesh with the rules of the game. Fact.

    4th edition - Mikes D&D lost the only meaningful test when it was out sold by Pathfinder. Fact.

    Personally I dont think Hasbro holds the future of D&D any more. I think Pathfinder, Castles and Crusades, Hackmaster, Swords and Wizardry and my favorite Labyrinth Lord will have more influence. Hasbro really only wanted the D&D brand. they will continue to put out things under that brand some will be good and some bad. The relationship between the old game D&D and things under that brand is connected by concepts they share ...just not necessarily rules.

    I wonder what people new to the hobby do ... It may be quite confusing now.

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  3. I think B/X topping out at level 14 should get the credit here. It is, after all, what ACKS was inspired by.

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