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Friday, September 30, 2011

Tweaking the Tunnels & Trolls Kindreds - The Elf

What can I say about the elf? If you've seen the LotR movie trilogy, you have an idea what they look like. In Tunnels and Trolls, I'm surprised that they don't get a positive modifier to Dexterity. They are just as agile, and a bit less hardy then humans. They do make up for it with positive modifiers to Int, Luck, Wiz and Cha.

Hmmmm.... I would say they make an excellent choice for a Wizzie or a Rogue. Go figure. A spell casting elf.

What kind of tweaks do the elves get? Well, lets give them cat's eyes. Not only do their eyes resemble those of cats, but they also work like those of cats, enabling elves to see nearly as well by starlight as they do by daylight. Additionally, elves are skilled at moving silently and stealthily through forests and the like. Allow them to get within 20 yards of others who aren't actively looking for them in a forest setting without requiring any SRs. Closer then 20 yards, or against foes that are actively looking for them, require the elf to make a SR against Luck. The standard SR is level 2, but depending on the counter measures and type of forest (lots of dead leaves on the forest floors, few trees to hide behind, etc) the GM should increase the SR to the appropriate level.

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